Elden Ring's HundoDex

Elden Ring Bosses Checklist

All 214 bosses in Elden Ring with where to find them, weaknesses, runes and rewards. Tick them off as you go.

  • Soldier of Godrick – Limgrave. Weak to Pierce, Lightning, Poison, Scarlet Rot. Optional tutorial boss: drop down beside the Stranded Graveyard grace and follow the Cave of Knowledge to its fog gate. He is slow and parryable, so use him to practise guard counters.
  • Tree Sentinel – Limgrave. Weak to Lightning. Rides up and down the road between The First Step and the Church of Elleh. Come back with Torrent and some levels, fight mounted and strike right after each wide halberd sweep.
  • Flying Dragon Agheel – Limgrave. Weak to Pierce. Swoops down when you ride toward the Dragon-Burnt Ruins in the middle of Agheel Lake. Hug its hind legs to stay clear of the fire breath; it also leaves a Dragon Heart for Dragon Communion.
  • Mad Pumpkin Head – Limgrave. Weak to Slash, Lightning, Bleed, Frostbite. Waits in the cellar under the Waypoint Ruins east of Agheel Lake, guarding the room where Sorceress Sellen sits. Aim for the body instead of the helmet and roll forward through the flail slams.
  • Bloodhound Knight Darriwil – Limgrave. Weak to Lightning. Sealed in the Forlorn Hound Evergaol south of Agheel Lake. He strings fast lunges together, so let each flurry finish before you counter; killing him early does not hurt Blaidd's quest.
  • Night's Cavalry – Limgrave. Weak to Pierce, Lightning. Appears only at night on the highway bridge just east of the Agheel Lake North grace. Bring the horse down to knock the rider off, then punish him while he gets up.
  • Erdtree Burial Watchdog – Limgrave. Weak to Strike. Sits at the bottom of Stormfoot Catacombs, below the Stormhill cliffs. Strike weapons wear it down fastest; side-step the leaping slam and the swipes of its burning tail.
  • Stonedigger Troll – Limgrave. Weak to Strike, Magic, Holy, Sleep. Found deep in the Limgrave Tunnels mine. Stay around its ankles with a Strike weapon and back off when it winds up the spinning club combo.
  • Beastman of Farum Azula – Limgrave. Weak to Strike, Fire, Sleep. Ends the short Groveside Cave in western Limgrave. Give it space during its quick cleaver combos and hit hard after the final swing.
  • Demi-Human Chiefs – Limgrave. Weak to Slash, Sleep. Two chiefs wait at the end of Coastal Cave on the west coast; their drops let Boc alter armor. Thin out the small Demi-Humans first and keep both chiefs in view.
  • Patches – Limgrave. Ambushes you after you open the chest at the back of Murkwater Cave. Bring him to about half health and he begs for mercy: spare him to keep his shop and quest, or kill him for his Bell Bearing.
  • Grave Warden Duelist – Limgrave. Weak to Slash, Bleed. Boss of the Murkwater Catacombs north of Agheel Lake. His hammer blows are slow but heavy; bait one, roll past him and hit his back.
  • Guardian Golem – Limgrave. Weak to Strike. The keeper at the end of Highroad Cave in northern Limgrave. Batter its legs until it topples for a critical hit, and back away when it breathes fire.
  • Tibia Mariner – Limgrave. Weak to Strike, Holy. Floats on its boat in the flooded Summonwater Village in north-east Limgrave. Chase the boat on Torrent and ignore the skeletons it calls; it also leaves a Deathroot for Gurranq.
  • Ulcerated Tree Spirit – Limgrave. Weak to Fire, Frostbite. Found at the far end of Fringefolk Hero's Grave next to the Stranded Graveyard; Stonesword Keys at the imp statue open the way. It is brutal at this stage, so stay beside its tail, run from its explosive lunges, and collect the Golden Seed it leaves.
  • Grafted Scion – Limgrave. Weak to Slash. The fight you are meant to lose at the very start. Return through the Four Belfries waygate in Liurnia with the Imbued Sword Key to beat it properly; keep circling away from its shield.
  • Night's Cavalry – Weeping Peninsula. Weak to Pierce, Lightning. Rides the road near the Castle Morne Rampart grace at night. Stay mounted to keep pace and hit its flank after each flail swing.
  • Deathbird – Weeping Peninsula. Weak to Strike, Holy. After dark it roams the rocky rise beyond the broken wall south of the Castle Morne Rampart grace. Bring Holy damage and keep it in front of you.
  • Leonine Misbegotten – Weeping Peninsula. Weak to Slash, Fire. The boss of Castle Morne at the southern tip of the peninsula, past the great gate. It attacks in wild leaping flurries; roll toward it and punish the long recovery afterwards.
  • Erdtree Burial Watchdog – Weeping Peninsula. Weak to Strike. Waits at the end of Impaler's Catacombs with a few imps for company. Kill the imps first, then wear the watchdog down with Strike damage.
  • Runebear – Weeping Peninsula. Weak to Fire, Slash, Sleep. Prowls Earthbore Cave on the peninsula. Its charges cover a lot of ground, so stay at its flank and use Fire or Sleep.
  • Scaly Misbegotten – Weeping Peninsula. Weak to Pierce, Fire. Guards the end of Morne Tunnel, the mine near Castle Morne. Its anchor has long reach; bait a swing, then step in from the side.
  • Erdtree Avatar – Weeping Peninsula. Weak to Fire, Strike. Stands under the Minor Erdtree south of the Church of Pilgrimage. Fire works very well; stay behind it and move away when it raises its hand for golden magic.
  • Cemetery Shade – Weeping Peninsula. Weak to Holy. At the bottom of Tombsward Catacombs with a few skeletons. Clear the skeletons, keep moving so its grab misses and use Holy or fast weapons.
  • Miranda the Blighted Bloom – Weeping Peninsula. Weak to Slash, Fire, Frostbite. A giant poison flower at the end of Tombsward Cave, ringed by smaller sprouts. Cut down the sprouts first, step out of its poison mist and burn it with Fire.
  • Ancient Hero of Zamor – Weeping Peninsula. Weak to Fire, Lightning. Fought in the Weeping Evergaol east of the Fourth Church of Marika. It dodges a lot and swings a frosty curved sword; wait out the leap and spin, then counter.
  • Margit, the Fell Omen – Stormhill. Weak to Slash. Blocks the road to Stormveil just past the Castleward Tunnel grace; Rogier can be summoned at the fog gate. Margit's Shackle from Patches pins him down twice, and he leaves a Talisman Pouch.
  • Bell Bearing Hunter – Stormhill. Weak to Pierce, Lightning. Only at night: he ambushes you inside the Warmaster's Shack where Knight Bernahl trades. Keep a shield up against his long sword strings and strike when he pauses.
  • Deathbird – Stormhill. Weak to Strike, Holy. After dark it stalks the ruins a short way south-west of the Warmaster's Shack. Holy damage finishes it quickly; keep moving to avoid its cane slams.
  • Crucible Knight – Stormhill. Weak to Fire, Lightning. Trapped in the Stormhill Evergaol south of the Stormhill Shack. Block its sword with a shield, punish after each combo and roll sideways when it sweeps with its tail.
  • Black Knife Assassin – Stormhill. Weak to Standard, Slash, Strike, Frostbite. Lurks invisibly at the end of the Deathtouched Catacombs. Listen for its footsteps, block its quick dagger chains and press hard, since it has little health.
  • Godrick the Grafted – Stormveil Castle. Weak to Standard, Slash, Strike, Pierce. Lord of Stormveil, waiting beyond the Secluded Cell grace; Nepheli can join if you spoke to her in the castle. Stay close behind his axe swings, and in the second half watch for fire from his grafted dragon arm.
  • Dragonkin Soldier – Siofra River. Weak to Slash. Stands in a lake in the eastern part of Siofra River; a waygate atop a broken pillar south of Worshippers' Woods carries you there. Work on its hands and legs and roll through the frost breath.
  • Ancestor Spirit – Siofra River. Weak to Fire, Holy. Light the eight braziers around Siofra River to open its arena at Hallowhorn Grounds. Hit its head when it lands from a leap and avoid the spirit-beam stomps.
  • Cleanrot Knight – Liurnia of the Lakes. Weak to Pierce, Fire, Lightning, Sleep. Ends Stillwater Cave, whose floors are full of Scarlet Rot. Carry rot cures, block or roll into its spear thrusts and counter while it recovers.
  • Bloodhound Knight – Liurnia of the Lakes. Weak to Lightning. Waits at the end of Lakeside Crystal Cave on the southern lake shore. It moves like Darriwil: stay patient, avoid its sliding claw combos and punish with Lightning.
  • Adan, Thief of Fire – Liurnia of the Lakes. Weak to Lightning. Prisoner of the Malefactor's Evergaol, on a ledge above the Liurnia Lake Shore grace reached by a Spiritspring. Close the distance fast, since he lobs fire at range and grabs up close.
  • Erdtree Burial Watchdog – Liurnia of the Lakes. Weak to Strike. Found at the bottom of Cliffbottom Catacombs, at the base of Liurnia's eastern cliffs. Treat it like the other watchdogs: bring Strike damage and stay beneath the arm holding its sword.
  • Tibia Mariner – Liurnia of the Lakes. Weak to Strike, Holy. Rows through the tree-lined shallows south of the Artist's Shack in east Liurnia. Ride after the boat and ignore the skeletons; it also leaves a Deathroot.
  • Night's Cavalry – Liurnia of the Lakes. Weak to Pierce, Lightning. Patrols the roadway running south-east out of the Gate Town Bridge grace in southern Liurnia, at night only. Knock the rider's horse out from under him, then hit him as he gets back on his feet.
  • Death Rite Bird – Liurnia of the Lakes. Weak to Strike, Holy. Appears at night to the south-west of the Gate Town North grace. Holy damage works best; circle wide on your mount to avoid its ghostflame breath.
  • Deathbird – Liurnia of the Lakes. Weak to Strike, Holy. A night-only bird on the shore just north of the Scenic Isle grace. Holy damage and steady pressure take it down quickly.
  • Omenkiller – Liurnia of the Lakes. Weak to Standard, Slash, Strike, Pierce, Sleep. Rules the Village of the Albinaurics in south-west Liurnia, with a few village foes nearby. Pull it away from the others and punish the end of its twin-cleaver combos.
  • Erdtree Avatar – Liurnia of the Lakes. Weak to Fire, Strike. Guards the Minor Erdtree north-west of the Converted Tower in south-west Liurnia. Burn it with Fire and stay behind its hammer arm.
  • Spirit-Caller Snail – Liurnia of the Lakes. Weak to Standard, Slash, Strike, Pierce, Lightning. Boss of Road's End Catacombs; it hides and sends a spectral Crucible Knight after you. Find the snail near the arena edge and kill it to end the fight at once.
  • Bols, Carian Knight – Liurnia of the Lakes. Weak to Slash, Poison, Scarlet Rot, Bleed. A troll knight held in Cuckoo's Evergaol north of the Revenger's Shack. Stay between his legs and use Bleed or Rot; keeping distance only invites his glintstone blades.
  • Glintstone Dragon Smarag – Liurnia of the Lakes. Weak to Pierce. Sleeps north of the Temple Quarter grace beside the Academy Glintstone Key, which you can take without fighting. If you take it on, open with hits to the sleeping head and stay under its belly; it leaves a Dragon Heart.
  • Crystalian Duo – Liurnia of the Lakes. Weak to Standard, Strike. A spear Crystalian and a staff Crystalian at the end of the Academy Crystal Cave. Crack their crystal shells with Strike attacks, then ride the lift behind the arena to a chest.
  • Crystalian – Liurnia of the Lakes. Weak to Standard, Strike. The ringblade Crystalian at the end of the Raya Lucaria Crystal Tunnel. Its Bell Bearing puts Smithing Stones [1] and [2] on sale at the Roundtable; use Strike damage.
  • Bell Bearing Hunter – Liurnia of the Lakes. Weak to Pierce, Lightning. Appears at night at the Church of Vows in east Liurnia. Fight him outside on open ground and punish the gaps in his long sword combos.
  • Cemetery Shade – Liurnia of the Lakes. Weak to Holy. The main boss of the Black Knife Catacombs, backed by skeletons. Holy damage and staying mobile beat it; a Deathroot lies in the same catacombs.
  • Black Knife Assassin – Liurnia of the Lakes. Weak to Standard, Slash, Strike, Frostbite. Hidden behind an illusory wall inside the Black Knife Catacombs. Its Black Knifeprint matters for Rogier's and Fia's quests; block its quick dagger strings and hit back hard.
  • Night's Cavalry – Liurnia of the Lakes. Weak to Pierce, Lightning. Patrols the Bellum Highway between the East Raya Lucaria Gate and Bellum Church after dark. Fight from Torrent and strike its flank after each glaive sweep.
  • Erdtree Avatar – Liurnia of the Lakes. Weak to Fire, Strike. Stands beneath the Minor Erdtree on the hill in north-east Liurnia, near the Mausoleum Compound. Use Fire and stay at its back.
  • Royal Revenant – Liurnia of the Lakes. Weak to Slash. Lurks in the cellar under the Kingsrealm Ruins, south of the Road to the Manor grace. The Heal incantation damages it heavily; otherwise keep moving and use Slash.
  • Alecto, Black Knife Ringleader – Liurnia of the Lakes. Weak to Standard, Slash, Strike, Frostbite. Only reachable once Ranni's quest opens the Moonlight Altar: she waits in the Ringleader's Evergaol there. She is fast and fades from view, so wait for her to commit and then punish.
  • Glintstone Dragon Adula – Liurnia of the Lakes. Weak to Pierce. Waits near the Cathedral of Manus Celes on the Moonlight Altar, which only opens through Ranni's quest. Fight on Torrent around its head, dodge the glintstone breath, and claim three Dragon Hearts too.
  • Magma Wyrm Makar – Liurnia of the Lakes. Weak to Standard, Strike, Pierce, Sleep. Guards the end of the Ruin-Strewn Precipice, the back route to Altus Plateau that skips the Grand Lift of Dectus. Stay at its side away from the magma breath; it also leaves a Dragon Heart.
  • Red Wolf of Radagon – Academy of Raya Lucaria. Weak to Slash. Blocks the hall up the stairs past the Schoolhouse Classroom grace; beating it opens the Debate Parlor. Its glowing sword swings are delayed, so roll late, and it leaves a Memory Stone.
  • Rennala, Queen of the Full Moon – Academy of Raya Lucaria. Weak to Standard, Slash, Pierce. Fought in the Grand Library beyond the Debate Parlor grace. In the first phase hit the students glowing gold to bring her down; in the second, dodge her summoned spirits and the full moon spell.
  • Royal Knight Loretta – Caria Manor. Weak to Lightning. The spectral knight at the top of Caria Manor, past the Manor Upper Level grace, guarding the way to the Three Sisters. Stay near her horse's flank and dodge sideways when she draws her glintstone bow.
  • Glintstone Dragon Adula – Caria Manor. Weak to Pierce. Lands near the Three Sisters after the Royal Moongazing Grounds grace and flies off once badly hurt, so it cannot die here. Fight or ride past it; you finish it later at the Moonlight Altar.
  • Onyx Lord – Caria Manor. Weak to Standard, Slash, Strike, Pierce. Held in the Royal Grave Evergaol, east of the Behind Caria Manor grace. Keep up physical pressure and roll when he pulls you in with gravity magic.
  • Dragonkin Soldier of Nokstella – Ainsel River. Weak to Slash. Waits by the Ainsel River Downstream grace in the Uhl Palace Ruins. Attack its legs from behind and roll through the frost breath and body slams.
  • Putrid Avatar – Caelid. Weak to Fire. Guards the Minor Erdtree down a side path from the Smoldering Church in west Caelid. Fire hurts it most; carry rot cures for its poisonous slam cloud.
  • Erdtree Burial Watchdog Duo – Caelid. Weak to Strike. Two watchdogs, one with a sword and one with a staff, end the Minor Erdtree Catacombs near the Smoldering Church. Take down the spellcaster first while dodging its partner.
  • Mad Pumpkin Head Duo – Caelid. Weak to Slash, Lightning, Bleed, Frostbite. A hammer and a flail brute share the cellar under the Caelem Ruins, entered on the east side. Run laps to split them up and hit their bodies, not their helmets; a chest in the next room holds the Visage Shield.
  • Magma Wyrm – Caelid. Weak to Standard, Strike, Pierce, Sleep. Lives at the end of Gael Tunnel near Fort Gael and guards the Moonveil katana. Stay beside its body, away from the lava breath; it also leaves a Dragon Heart.
  • Frenzied Duelist – Caelid. Weak to Slash, Bleed. Chained up at the end of Gaol Cave in west Caelid. Its swings have long wind-ups, so roll in and work at its back; walk out the far exit afterwards for a sword on a corpse.
  • Cemetery Shade – Caelid. Weak to Holy. Boss of the Caelid Catacombs. As with the other shades, Holy damage and constant movement keep its grab from landing.
  • Cleanrot Knight Duo – Caelid. Weak to Pierce, Fire, Lightning, Sleep. A sickle knight and a spear knight guard the end of the Abandoned Cave, at the foot of the Dragonbarrow cliffs. Pull one away at a time and keep rot cures handy for the cave's pools.
  • Decaying Ekzykes – Caelid. Weak to Fire, Pierce, Frostbite. A rot-scarred dragon resting just south-east of the Caelid Highway South grace. Its breath spreads Scarlet Rot, so attack from the side with Fire; it leaves a Dragon Heart.
  • Night's Cavalry – Caelid. Weak to Pierce, Lightning. Rides the Caelid highway near the Southern Aeonia Swamp Bank grace after dark. Fight it on Torrent and hit the horse until the rider falls.
  • Death Rite Bird – Caelid. Weak to Strike, Holy. Appears at night by a cliff south-west of the Southern Aeonia Swamp Bank grace. Holy damage and wide circles on Torrent keep you safe from its ghostflame.
  • Commander O'Neil – Caelid. Weak to Pierce. Stands in the rotting Swamp of Aeonia near the Inner Aeonia grace. His banner raises spirit soldiers, so stay aggressive; the Unalloyed Gold Needle he drops is for Millicent.
  • Nox Swordstress & Nox Monk – Caelid. Weak to Slash, Holy, Sleep. Guard the sealed Chair-Crypt of Sellia; light the town's three tower braziers to open it. Focus on one at a time and stay out of the swordstress's whip-like reach.
  • Fallingstar Beast – Caelid. Weak to Magic, Fire, Lightning, Holy. Waits at the end of the Sellia Crystal Tunnel. Its Bell Bearing adds early Somber Smithing Stones to the Roundtable shop; dodge its tail sweeps and back off from the gravity pulse.
  • Putrid Crystalian Trio – Caelid. Weak to Standard, Strike. Three rot-tainted Crystalians at the end of Sellia Hideaway. Shatter their crystal shells with Strike damage and bring cures, as their attacks cause Scarlet Rot.
  • Crucible Knight & Misbegotten Warrior – Caelid. Weak to Fire, Lightning (Knight), Slash (Misbegotten). Fight in Redmane Castle's plaza when the Radahn Festival is not active: before it starts or after Radahn falls. Kill the nimble Misbegotten first, then take the knight slowly.
  • Starscourge Radahn – Caelid. Weak to Pierce, Scarlet Rot. During the Radahn Festival, take the waygate in Redmane Castle down to the Wailing Dunes. Ride Torrent, revive the NPC summons spread over the field and dodge his arrow volleys by riding sideways.
  • Putrid Tree Spirit – Caelid. Weak to Fire, Frostbite. The War-Dead Catacombs open on Radahn's battlefield after he falls; this is their boss. Fire and Frostbite help, and it also leaves a Golden Seed.
  • Battlemage Hugues – Greyoll's Dragonbarrow. Weak to Standard, Slash, Pierce, Holy, Poison, Scarlet Rot. Locked in the Sellia Evergaol, reached from the high ground south of the Dragonbarrow West grace. Rush him between spells and roll sideways from his glintstone volleys.
  • Elder Dragon Greyoll – Greyoll's Dragonbarrow. The enormous dragon lying near Fort Faroth; she barely moves, so patient hits earn a big rune reward. Deal with the smaller dragons around her first; she unlocks Greyoll's Roar at Dragon Communion.
  • Bell Bearing Hunter – Greyoll's Dragonbarrow. Weak to Pierce, Lightning. Attacks at night at the Isolated Merchant's Shack in Dragonbarrow. He is much tougher than the earlier hunters, so keep a shield up and punish only safe openings.
  • Beastman of Farum Azula Duo – Greyoll's Dragonbarrow. Weak to Strike, Fire, Sleep. A greatsword beastman and a knife-throwing one at the end of Dragonbarrow Cave. Kill the thrower first so you are not hit from range while dodging the big one.
  • Night's Cavalry – Greyoll's Dragonbarrow. Weak to Pierce, Lightning. Patrols the bridge near Lenne's Rise in Dragonbarrow at night. Fight mounted and keep to its left side, away from its weapon arm.
  • Flying Dragon Greyll – Greyoll's Dragonbarrow. Weak to Pierce. Guards the Farum Greatbridge between southern and northern Dragonbarrow. Fight on Torrent, stay under its body and away from its flaming breath; it leaves a Dragon Heart.
  • Godskin Apostle – Greyoll's Dragonbarrow. Weak to Slash, Bleed, Sleep. Waits in the basement of the Divine Tower of Caelid, beside the chest with the Godslayer's Greatsword. Roll through its black flame and stay close so its twinblade spins whiff.
  • Putrid Avatar – Greyoll's Dragonbarrow. Weak to Fire. Guards the Minor Erdtree east of the Dragonbarrow Fork grace. Use Fire and step well away from its rot cloud slam.
  • Black Blade Kindred – Greyoll's Dragonbarrow. Weak to Strike. Stands guard outside the Bestial Sanctum in north-east Dragonbarrow. Strike weapons crack its stone body; watch for the delayed halberd swings and its flying slam.
  • Mimic Tear – Nokron, Eternal City. Weak to Madness. A silver copy of you in Nokron, reached after Radahn's star opens the city. It copies your current gear, so swap to something you can outlast; it also leaves two Larval Tears.
  • Regal Ancestor Spirit – Nokron, Eternal City. Weak to Fire, Holy. Light the six braziers around Nokron to open its arena at Hallowhorn Grounds. It heals itself mid-fight, so keep the pressure on with Fire or Holy.
  • Valiant Gargoyles – Nokron, Eternal City. Weak to Strike. Two gargoyles in the Siofra Aqueduct; the second joins partway through. Bring a spirit ash or summon to split them, and win to reach the Great Waterfall Basin grace.
  • Ancient Dragon Lansseax – Altus Plateau. Weak to Pierce. First meeting near the Abandoned Coffin on the plateau's west side; the dragon flies off once it has taken enough damage. You finish it later north of the Rampartside Path grace.
  • Godefroy the Grafted – Altus Plateau. Weak to Standard, Slash, Strike, Pierce. Locked in the Golden Lineage Evergaol, down the slope south-east of the Grand Lift of Dectus. He fights much like Godrick: stay at his back and avoid the wind-blast axe swings.
  • Demi-Human Queen Gilika – Altus Plateau. Weak to Slash, Fire, Poison, Scarlet Rot. Lurks in the cellar of the Lux Ruins; enter the upper ruins from the south. Rush her down before she casts, and open the chest beyond for the Ritual Sword Talisman.
  • Night's Cavalry – Altus Plateau. Weak to Pierce, Lightning. Patrols the Altus highway near the Altus Highway Junction grace at night. Bring the horse down first, then attack the rider before he remounts.
  • Fallingstar Beast – Altus Plateau. Weak to Magic, Fire, Lightning, Holy. Sits in a crater south-east of the Altus Highway Junction grace, south of the capital road. Stay at its flank, dodge the tail sweep and gravity pulse; it drops smithing stones.
  • Wormface – Altus Plateau. Weak to Slash. Guards the Minor Erdtree in the centre of the plateau. Never let its grab connect, and keep out of the death mist it breathes, which can kill you outright.
  • Sanguine Noble – Altus Plateau. Weak to Slash, Bleed. Hidden below the Writheblood Ruins east of the Bridge of Iniquity. It casts blood sorcery from range, so close in quickly; the Bloody Helice waits in a chest nearby.
  • Godskin Apostle – Altus Plateau. Weak to Slash, Bleed, Sleep. Fought in the church at Dominula, Windmill Village; it unlocks the Windmill Heights grace. Dodge through its black flame and punish its long twinblade spins.
  • Crystalian Duo – Altus Plateau. Weak to Standard, Strike. A spear and a ringblade Crystalian at the end of Altus Tunnel. Break their shells with Strike damage and keep both in sight.
  • Omenkiller & Miranda, the Blighted Bloom – Altus Plateau. Weak to Physical, Sleep (Omenkiller); Slash, Fire (flower). Guard the end of the Perfumer's Grotto. Pull the Omenkiller away from the giant flower and kill it first, then burn the flower.
  • Black Knife Assassin – Altus Plateau. Weak to Standard, Slash, Strike, Frostbite. Invisible ambusher hidden behind a secret wall in Sage's Cave. Watch for its footprints in the water and hit back as soon as it appears.
  • Necromancer Garris – Altus Plateau. Weak to Physical, Poison, Scarlet Rot, Bleed, Frostbite. Boss of Sage's Cave, opening with a skeletal snail summon. Kill the snail quickly, then press Garris before he calls more help.
  • Perfumer Tricia & Misbegotten Warrior – Altus Plateau. Weak to Slash, Pierce, Holy (Tricia); Slash, Fire (Misbegotten). Boss pair of the Unsightly Catacombs. Tricia buffs and throws fire from the back, so cut her down first while the Misbegotten chases you.
  • Tibia Mariner – Altus Plateau. Weak to Strike, Holy. Haunts the Wyndham Ruins, north then west of the Erdtree-Gazing Hill grace. Chase the boat and ignore the skeletons; it also leaves a Deathroot.
  • Erdtree Burial Watchdog – Altus Plateau. Weak to Strike. Ends Wyndham Catacombs; this one uses lightning. Its Bell Bearing lets the Twin Maiden Husks sell Grave Glovewort; stay under its sword arm and use Strike damage.
  • Stonedigger Troll – Altus Plateau. Weak to Strike, Magic, Holy, Sleep. Waits at the bottom of Old Altus Tunnel. Fight at its ankles and back off when it starts its spinning club attack.
  • Elemer of the Briar – Altus Plateau. Weak to Pierce, Lightning. The boss of the Shaded Castle, past the Shaded Castle Inner Gate grace. His shoulder charge and thorn burst come with clear wind-ups; roll through and punish.
  • Black Knife Assassin – Altus Plateau. Weak to Standard, Slash, Strike, Frostbite. Guards the entrance of Sainted Hero's Grave, north of the Rampartside Path grace. Block its quick strikes and keep the pressure on; it has little health.
  • Ancient Hero of Zamor – Altus Plateau. Weak to Fire, Lightning. Waits at the end of Sainted Hero's Grave; the doors are opened by beating a shadow duelist near the start. Back off from its frost spin and punish the landing of its leap.
  • Ancient Dragon Lansseax – Altus Plateau. Weak to Pierce. The real fight with Lansseax, on the plateau just north of the Rampartside Path grace. Ride under its belly, avoid the lightning storms and hit its legs.
  • Full-Grown Fallingstar Beast – Mt. Gelmir. Weak to Magic, Fire, Lightning, Holy. Waits in a crater beside the Ninth Mt. Gelmir Campsite grace. It is far tougher than the other beasts; dodge sideways from the charge and the gravity rocks.
  • Demi-Human Queen Margot – Mt. Gelmir. Weak to Fire, Slash, Poison, Scarlet Rot. Rules the end of Volcano Cave on the slopes of Mt. Gelmir. Rush her before she casts, and burn her with Fire.
  • Ulcerated Tree Spirit – Mt. Gelmir. Weak to Fire, Frostbite. Coils around the dead Minor Erdtree in a rocky tunnel near the Road of Iniquity. Fight near its tail and keep out of the explosive bites.
  • Red Wolf of the Champion – Mt. Gelmir. Weak to Slash. Boss of Gelmir Hero's Grave. It fights like the Academy's Red Wolf; roll late through its magic sword and punish its leaps.
  • Kindred of Rot Duo – Mt. Gelmir. Weak to Fire, Bleed, Frostbite. Two rot insects at the end of Seethewater Cave. Bring Fire and poison cures, and dodge the homing threads they throw.
  • Magma Wyrm – Mt. Gelmir. Weak to Standard, Strike, Pierce, Sleep. Lies in a magma pit south of Fort Laiedd, reached from the Seethewater Terminus grace. Stay off the lava where you can and work its sides; it unlocks Magma Breath at Dragon Communion.
  • Demi-Human Queen Maggie – Mt. Gelmir. Weak to Fire, Slash, Poison, Scarlet Rot. Roams the Hermit Village north-east of the Craftsman's Shack. Close in fast and keep hitting; she leaves a Memory Stone.
  • Abductor Virgins – Volcano Manor. Weak to Lightning. Two iron maidens in the Subterranean Inquisition Chamber below Volcano Manor. Kill one fast while keeping away from the grab of the other.
  • Godskin Noble – Volcano Manor. Weak to Slash, Bleed, Sleep. Guards the Temple of Eiglay deep in Volcano Manor. Stay out of its belly-slam range and punish when it rolls; it opens the way to Rykard.
  • Rykard, Lord of Blasphemy – Volcano Manor. Weak to Frostbite, Standard, Slash, Pierce. Waits past the Audience Pathway grace below the Temple of Eiglay. Pick up the Serpent-Hunter spear in the arena; its charged attack shreds the serpent and Rykard.
  • Tree Sentinel Duo – Capital Outskirts. Weak to Lightning. A torch Sentinel and a shield Sentinel guard the stairs to the capital near the Outer Wall Phantom Tree grace. Fight on Torrent and focus one at a time; they also leave a Hero's Rune.
  • Bell Bearing Hunter – Capital Outskirts. Weak to Pierce, Lightning. Appears at night at the Hermit Merchant's Shack. Use the open ground outside and punish only the end of his sword strings.
  • Deathbird – Capital Outskirts. Weak to Strike, Holy. Roams east of the Hermit Merchant's Shack grace at night. Holy damage and Strike weapons make short work of it.
  • Onyx Lord – Capital Outskirts. Weak to Standard, Slash, Strike, Pierce. Guards the end of the Sealed Tunnel, the way to the Divine Tower of West Altus. Stay close with physical attacks and roll when it pulls you in with gravity.
  • Grave Warden Duelist – Capital Outskirts. Weak to Slash, Bleed. Waits at the end of the Auriza Side Tomb's maze of teleport traps. Bait his slow hammer swings and roll behind him for openings.
  • Crucible Knight & Crucible Knight Ordovis – Capital Outskirts. Weak to Fire, Lightning. Two Crucible Knights at the end of Auriza Hero's Grave. A spirit ash or summon to split them helps a lot; block and punish one at a time.
  • Draconic Tree Sentinel – Capital Outskirts. Weak to Standard, Strike, Pierce. Blocks the stairs into Leyndell above the Outer Wall Battleground. Fight on Torrent, dodge the lightning-and-fire halberd and the breath; beating it opens the Capital Rampart grace.
  • Godfrey, First Elden Lord (Golden Shade) – Leyndell, Royal Capital. Climb the Erdtree's branches from the West Capital Rampart side to meet his golden shade before the Erdtree Sanctuary. Roll through his ground-shaking stomps and punish the axe follow-ups; he leaves a Talisman Pouch.
  • Morgott, the Omen King – Leyndell, Royal Capital. Weak to Slash. Waits in the Elden Throne room beyond the Queen's Bedchamber grace. Many of his moves are delayed, so learn their timing; in the second half, sidestep the holy weapons he calls down.
  • Esgar, Priest of Blood – Subterranean Shunning-Grounds. Weak to Physical, Bleed, Frostbite. Boss of the Leyndell Catacombs, reached from the sewers. Kill his two dogs first, then chase him down before his blood explosions build up Bleed.
  • Mohg, the Omen – Subterranean Shunning-Grounds. Weak to Standard, Slash, Strike, Pierce. Waits inside the Cathedral of the Forsaken, deep in the Shunning-Grounds near the Forsaken Depths grace. Keep pressing him and roll clear of the blood flames he leaves on the ground.
  • Crucible Knight Siluria – Deeproot Depths. Weak to Fire, Lightning. Stands by a great root west of the Nameless Eternal City grace in the Deeproot Depths. Shield up against the spear sweeps and dodge the flying dive.
  • Fia's Champions – Deeproot Depths. Spirit warriors who attack in waves near the Across the Roots grace as part of Fia's quest. Use a ranged option or a summon on the final group, and fight one at a time.
  • Lichdragon Fortissax – Deeproot Depths. Weak to Pierce. Fought inside Fia's dream at the Prince of Death's Throne after her quest. Strike its head and wings, and keep moving to dodge the red lightning spears.
  • Dragonkin Soldier – Lake of Rot. Weak to Slash. Stands in the middle of the Lake of Rot. Step on the pressure plate to raise stone platforms out of the rot, then lure it there and fight on dry ground.
  • Astel, Naturalborn of the Void – Lake of Rot. Weak to Standard, Slash, Strike, Pierce. Accessed through the coffin in the Grand Cloister, which sits at the far end of the Lake of Rot, as part of Ranni's route. It teleports a lot; follow its body and step out of range of the grab that saps your life.
  • Mohg, Lord of Blood – Mohgwyn Palace. Weak to Standard, Slash, Strike, Pierce, Bleed. Waits in the Mohgwyn Dynasty Mausoleum, reached by Varre's invitation or the snowfield waygate. Purifying Crystal Tear in the flask stops his blood curse; stay close and roll through the flame waves.
  • Fell Twins – Forbidden Lands. Weak to Slash, Poison, Scarlet Rot, Bleed, Frostbite, Sleep. Appear on the bridge to the Divine Tower of East Altus once you return from the Forbidden Lands lift. Keep both in front of you and focus one at a time.
  • Night's Cavalry – Forbidden Lands. Weak to Pierce, Lightning. Patrols near the Forbidden Lands grace at night. Down the horse first, then hit the rider while he is on foot.
  • Black Blade Kindred – Forbidden Lands. Weak to Strike. Defends the Grand Lift of Rold at the far end of the Forbidden Lands. Bring Strike damage, dodge its delayed axe swings, and use Torrent on the wide slope.
  • Stray Mimic Tear – Forbidden Lands. Weak to Madness. Waits at the end of the Hidden Path to the Haligtree, entered from the Forbidden Lands with the Haligtree Secret Medallion. Like the first Mimic Tear it copies your gear, so plan your loadout.
  • Ancient Hero of Zamor – Mountaintops of the Giants. Weak to Fire, Lightning. Waits at the end of Giant-Conquering Hero's Grave and drops its full Zamor gear. Back off from the frost spin and punish the landing of its leap.
  • Ulcerated Tree Spirit – Mountaintops of the Giants. Weak to Fire, Frostbite. Boss of the Giants' Mountaintop Catacombs. Stay by its tail away from the biting head; it also leaves a Golden Seed.
  • Erdtree Avatar – Mountaintops of the Giants. Weak to Fire, Strike. Head south over the bridge from the Snow Valley Ruins Overlook grace to find it beside a withered Minor Erdtree. A second Avatar joins midway, so have Fire damage ready.
  • Death Rite Bird – Mountaintops of the Giants. Weak to Strike, Holy. Guards the snowy road toward Castle Sol, west of the Snow Valley Ruins Overlook grace; unlike most of its kind it is there by day as well. Holy damage and staying mounted keep the fight short.
  • Tibia Mariner – Mountaintops of the Giants. Weak to Strike, Holy. Drifts across the snow near the Snow Valley Ruins Overlook grace. Chase the boat and ignore its skeletons; it also leaves a Deathroot.
  • Commander Niall – Mountaintops of the Giants. Weak to Pierce. Defends the top of Castle Sol from the Church of the Eclipse side and calls two spirit knights. Kill the knights first, then dodge his frost stomps and lightning leg strikes.
  • Roundtable Knight Vyke – Mountaintops of the Giants. Weak to Lightning. Sealed in the Lord Contender's Evergaol uphill west of the First Church of Marika. His spear builds Madness, so bring Clarifying Boluses and stay aggressive.
  • Borealis the Freezing Fog – Mountaintops of the Giants. Weak to Strike. Rises from the middle of the Freezing Lake. It hides in its own fog, so fight on Torrent and hit its legs; it leaves a Dragon Heart.
  • Godskin Apostle & Godskin Noble – Mountaintops of the Giants. Weak to Slash, Bleed, Sleep. A Spirit-Caller Snail in Spiritcaller's Cave summons both Godskins one after the other. Find and kill the snail to end each phase quickly.
  • Fire Giant – Mountaintops of the Giants. Weak to Slash. Guards the Forge of the Giants above the Foot of the Forge grace on Flame Peak. In phase one aim for the shackled leg; in phase two ride Torrent and stay behind it.
  • Putrid Grave Warden Duelist – Consecrated Snowfield. Weak to Fire, Bleed. Boss of the Consecrated Snowfield Catacombs. Bring rot cures, bait his slow swings and roll behind him.
  • Night's Cavalry Duo – Consecrated Snowfield. Weak to Pierce, Lightning. Two riders appear at night by the frozen river north-west of the Consecrated Snowfield grace. Split them up on Torrent; they leave the Night's Cavalry set and an Ancient Dragon Smithing Stone.
  • Astel, Stars of Darkness – Consecrated Snowfield. Weak to Standard, Slash, Strike, Pierce. Waits at the end of the Yelough Anix Tunnel. It teleports and calls meteors, so chase its body and roll away from the life-draining grab.
  • Great Wyrm Theodorix – Consecrated Snowfield. Weak to Standard, Strike, Pierce, Sleep. Leave the Cave of the Forlorn and follow the frozen river east; the wyrm rests at the end of that ravine. Attack its sides away from the magma breath; it leaves three Dragon Hearts.
  • Misbegotten Crusader – Consecrated Snowfield. Weak to Slash, Fire. Boss of the Cave of the Forlorn. Dodge sideways from its holy sword waves and punish after each big swing.
  • Putrid Avatar – Consecrated Snowfield. Weak to Fire. Beneath a dead Minor Erdtree out on the snowfield's eastern border, well past Ordina. Use Fire and stay clear of the rot burst.
  • Death Rite Bird – Consecrated Snowfield. Weak to Strike, Holy. Appears at night by the frozen river south-east of the Apostate Derelict. Holy damage makes it far easier; stay mounted to dodge the ghostflame.
  • Loretta, Knight of the Haligtree – Miquella's Haligtree. Weak to Lightning. Waits on a wide platform you can see from the Haligtree Promenade. Stay close to her horse's rear and roll sideways from her magic arrows and polearm sweeps.
  • Malenia, Blade of Miquella – Elphael, Brace of the Haligtree. Weak to Fire, Bleed, Frostbite. Rests at the Haligtree Roots, the deepest point of Elphael. She heals whenever her attacks connect, even on your shield, so dodge rather than block; run from Waterfowl Dance at its first flurry, then roll through the rest.
  • Godskin Duo – Crumbling Farum Azula. Weak to Slash, Bleed, Sleep. Fought in the Dragon Temple of Crumbling Farum Azula. The pair keep reviving until their shared health bar is gone, so hit whichever is closest and use the pillars against their fireballs.
  • Dragonlord Placidusax – Crumbling Farum Azula. Weak to Pierce. Hidden in the storm beneath the Great Bridge: drop down the floating rubble near the Beside the Great Bridge grace and lie down in the hollow at the bottom to be carried to him. Stay near its heads and run when it teleports.
  • Maliketh, the Black Blade – Crumbling Farum Azula. Weak to Standard, Slash, Strike, Pierce. Fought past the Beside the Great Bridge grace as the Beast Clergyman, who becomes Maliketh. Use Blasphemous Claw if you have it, and stay aggressive since his blade cuts your max health.
  • Sir Gideon Ofnir, the All-Knowing – Leyndell, Ashen Capital. Weak to Strike, Pierce, Lightning, Sleep, Madness. Waits in the Erdtree Sanctuary of the Ashen Capital. He casts a lot, so close in quickly and keep hitting; he goes down fast once you stay on him.
  • Godfrey, First Elden Lord – Leyndell, Ashen Capital. Weak to Pierce, Lightning. Fought at the Elden Throne after the Erdtree burns; at half health he drops his axe and fights as Hoarah Loux. Jump over his shockwave stomps and keep away from his grabs in the second phase.
  • Radagon of the Golden Order – Leyndell, Ashen Capital. Weak to Strike, Fire. The first half of the final fight, reached from the Elden Throne after Godfrey. Stay close and roll toward him through the holy hammer combos.
  • Elden Beast – Leyndell, Ashen Capital. Weak to Physical. Follows Radagon without a break and covers a huge arena. Torrent is not allowed here, so chase it on foot, stay at its flank and dodge the golden sword waves.
  • Knight of the Solitary Gaol (Shadow of the Erdtree) – Gravesite Plain. Weak to Lightning. Guards the Western Nameless Mausoleum, west of the Scorched Ruins grace. He swaps between greatsword and crossbow, so close the gap when he reaches for the bow.
  • Ghostflame Dragon (Shadow of the Erdtree) – Gravesite Plain. Weak to Strike, Holy. Lives in the lake beside the Greatbridge, North grace (on its western side), along the way to Belurat. Its ghostflame inflicts Frostbite, so fight from Torrent and strike its legs; it drops a Dragon Heart and a Somber Ancient Dragon Smithing Stone.
  • Demi-Human Swordmaster Onze (Shadow of the Erdtree) – Gravesite Plain. Weak to Slash, Fire, Poison, Scarlet Rot. Waits at the bottom of Belurat Gaol, south of the tower settlement. He is quick but fragile; block his sword chains and counter right away.
  • Chief Bloodfiend (Shadow of the Erdtree) – Gravesite Plain. Weak to Slash, Poison, Scarlet Rot, Frostbite. The brute at the end of Rivermouth Cave. Roll toward it through the club swings and back off when it starts its blood-soaked body slam.
  • Death Knight (Shadow of the Erdtree) – Gravesite Plain. Weak to Holy. Boss of the Fog Rift Catacombs, which lie north-west of the Castle Front grace. It mixes axe combos with golden lightning; Holy damage and patient dodging carry the fight.
  • Divine Beast Dancing Lion (Shadow of the Erdtree) – Belurat, Tower Settlement. Weak to Pierce, Fire, Bleed, Scarlet Rot. Waits past the Stagefront grace at the top of Belurat; Redmane Freyja can be summoned outside. Stay at its flank, hit the head when it stumbles and watch for its frost and lightning stances.
  • Rellana, Twin Moon Knight (Shadow of the Erdtree) – Castle Ensis. Weak to Pierce, Lightning, Poison, Scarlet Rot, Sleep. Lady of Castle Ensis, fought in the Castle-Lord's Chamber; Needle Knight Leda can be summoned. She switches between fire and glintstone swords, so roll toward her and punish the end of each combo.
  • Black Knight Garrew (Shadow of the Erdtree) – Scadu Altus. Weak to Lightning, Poison, Scarlet Rot, Sleep. Walks the Fog Rift Fort below the cliffs on the western edge of Scadu Altus (nearest grace: Scadu Altus, West). His greatshield blocks a lot, so circle behind him and strike after his mace slams.
  • Ralva the Great Red Bear (Shadow of the Erdtree) – Scadu Altus. Weak to Fire, Sleep. Wanders a lake a short ride north-west of the Highroad Cross grace. Fire works best; stay at its side and watch for its sudden lunges.
  • Dryleaf Dane (Shadow of the Erdtree) – Scadu Altus. Weak to Standard, Slash, Pierce. Optional fight at the Moorth Ruins; start it by performing the "May the Best Win" gesture facing him. He brawls unarmed with quick kicks, so block carefully and punish in the gaps between his combos.
  • Ghostflame Dragon (Shadow of the Erdtree) – Scadu Altus. Weak to Strike, Holy. Sleeps beside the Moorth Highway; ride past to activate the Moorth Highway, South grace before waking it. Fight on Torrent around its legs; it leaves a Dragon Heart and a Somber Ancient Dragon Smithing Stone.
  • Curseblade Labirith (Shadow of the Erdtree) – Scadu Altus. Weak to Slash, Sleep. Waits at the bottom of Bonny Gaol near Bonny Village. It vanishes and reappears mid-combo, so watch its blades rather than its body and punish each landing.
  • Black Knight Edredd (Shadow of the Erdtree) – Scadu Altus. Weak to Lightning, Poison, Scarlet Rot, Sleep. Guards the Fort of Reprimand in Scadu Altus. His combos are long and fast; roll to his back and strike in the gaps between strings.
  • Rakshasa (Shadow of the Erdtree) – Scadu Altus. Weak to Lightning. Follow Recluses' River downstream from its Upstream grace to find it in the Eastern Nameless Mausoleum. Its great katana hits very hard; dodge the lunges and use Lightning.
  • Jori, Elder Inquisitor (Shadow of the Erdtree) – Scadu Altus. Weak to Slash, Fire. Boss of the Darklight Catacombs, the way into the Abyssal Woods. He sweeps the long staff-spear in wide arcs; roll through and punish the recovery.
  • Metyr, Mother of Fingers (Shadow of the Erdtree) – Scadu Altus. Weak to Slash. Rests below the Cathedral of Manus Metyr; ring the bell there at the end of Count Ymir's quest to reach her. Stay under her body to dodge the star spells and gravity waves.
  • Count Ymir, Mother of Fingers (Shadow of the Erdtree) – Scadu Altus. Weak to Standard, Slash, Strike, Pierce. After Metyr falls, Ymir turns on you in the Cathedral of Manus Metyr. He is a caster, so stay close and punish him between sorceries.
  • Golden Hippopotamus (Shadow of the Erdtree) – Shadow Keep. Weak to Fire, Lightning. Charges at you in front of the Shadow Keep Main Gate; beating it opens the Main Gate Plaza grace. Stay at its side away from the bite and roll through the bulldozing charge; it also leaves two Scadutree Fragments.
  • Messmer the Impaler (Shadow of the Erdtree) – Shadow Keep. Weak to Slash, Frostbite, Holy (second phase). Fought at the top of the Specimen Storehouse beyond the Dark Chamber Entrance grace. Dodge toward him through the spear combos, and in the second phase watch for the serpent heads.
  • Commander Gaius (Shadow of the Erdtree) – Shadow Keep. Weak to Holy. Rides his boar outside the Shadow Keep's Back Gate. Dodge sideways from the charges, never straight back, and hit him while the boar turns around.
  • Scadutree Avatar (Shadow of the Erdtree) – Shadow Keep. Weak to Strike, Fire, Frostbite. Waits at the Scadutree Base below the Church District. It revives twice from the flowers around the arena, so keep hitting and roll away from the golden blasts.
  • Tree Sentinel Duo (Shadow of the Erdtree) – Scaduview. Weak to Lightning. Two Sentinels patrol east of the Hinterland grace, one coming down from Shaman Village and one up from the Hinterland Bridge. Fight them one at a time; each drops a Blessing of Marika and the runes come when both are dead.
  • Fallingstar Beast (Shadow of the Erdtree) – Scaduview. Weak to Magic, Fire, Lightning, Holy. Lands in the glowing crater up the hill north-east of the Fingerstone Hill grace. Circle to its side and dodge the gravity pulls and tail sweeps.
  • Rugalea the Great Red Bear (Shadow of the Erdtree) – Ancient Ruins of Rauh. Weak to Fire, Sleep. Roams the far north-west of Rauh Base near the Ravine North grace. Use Fire and stay beside it, away from its claws and lunges.
  • Red Bear (Shadow of the Erdtree) – Ancient Ruins of Rauh. Weak to Lightning. Guards the Northern Nameless Mausoleum; use the Spiritspring south of the Temple Town Ruins grace to reach its plateau. He fights like a wild beast with claws, so roll through and use Lightning.
  • Death Knight (Shadow of the Erdtree) – Ancient Ruins of Rauh. Weak to Holy. Boss of the Scorpion River Catacombs in Rauh Base. Like the first Death Knight, use Holy damage and dodge the lightning follow-ups after each axe swing.
  • Divine Beast Dancing Lion (Shadow of the Erdtree) – Ancient Ruins of Rauh. Weak to Pierce, Fire, Bleed, Scarlet Rot. A second lion waits in a temple east of the Church of the Bud, Main Entrance grace, reached by a lift down. It uses the same stances as the Belurat fight but hits harder.
  • Romina, Saint of the Bud (Shadow of the Erdtree) – Ancient Ruins of Rauh. Weak to Fire, Frostbite. Waits inside the Church of the Bud; Dryleaf Dane can be summoned. Her attacks spread Scarlet Rot, so bring cures, stay at her side and use Fire.
  • Ghostflame Dragon (Shadow of the Erdtree) – Cerulean Coast. Weak to Strike, Holy. Sits in the open field south of the Cerulean Coast grace. Fight on Torrent around its legs; it leaves a Dragon Heart and a Somber Ancient Dragon Smithing Stone.
  • Demi-Human Queen Marigga (Shadow of the Erdtree) – Cerulean Coast. Weak to Fire, Poison, Scarlet Rot. Stands on the coastline well to the north of the Cerulean Coast West grace. Rush her down before her sorceries come out and burn her with Fire.
  • Dancer of Ranah (Shadow of the Erdtree) – Cerulean Coast. Weak to Strike, Pierce. Found in the Southern Nameless Mausoleum on a small island; the way there is a cave beneath a tree near the Cerulean Coast West grace. Her spinning combos are long, so wait them out and punish the finish.
  • Tibia Mariner (Shadow of the Erdtree) – Charo's Hidden Grave. Weak to Strike, Holy. Drifts through the graveyard around Charo's Hidden Grave. Chase the boat on Torrent and ignore the skeletons it raises.
  • Death Rite Bird (Shadow of the Erdtree) – Charo's Hidden Grave. Weak to Strike, Holy. Wades in the lake on the north-west side of Charo's Hidden Grave. Holy damage is the answer; ride wide to escape the ghostflame breath.
  • Lamenter (Shadow of the Erdtree) – Charo's Hidden Grave. Weak to Lightning, Physical. Lurks at the bottom of Lamenter's Gaol. It splits into clones, so focus the real one and use Lightning or physical damage.
  • Putrescent Knight (Shadow of the Erdtree) – Stone Coffin Fissure. Weak to Holy, Scarlet Rot. Waits at the bottom of the Stone Coffin Fissure; drop down to the Fissure Depths and win to unlock the Garden of Deep Purple. In phase two watch the shadow on the ground for its leaping strikes.
  • Misbegotten Crusader (Shadow of the Erdtree) – Stone Coffin Fissure. Weak to Slash, Fire. A second Crusader waits in the Stone Coffin Fissure. Its moves match the Cave of the Forlorn fight: sidestep the holy sword waves and punish after each big swing.
  • Ancient Dragon-Man (Shadow of the Erdtree) – Jagged Peak. Weak to Physical, Lightning. Boss of the Dragon's Pit, the dungeon that leads to the Dragon's Pit Terminus grace. He dashes in fast with his katana, so wait for the end of each flurry before you strike.
  • Jagged Peak Drake (Shadow of the Erdtree) – Jagged Peak. Weak to Pierce. Lies across the bridge east of the Dragon's Pit Terminus grace. Hit its legs from the side and stay out of the breath; it also leaves a Dragon Heart.
  • Jagged Peak Drake Duo (Shadow of the Erdtree) – Jagged Peak. Weak to Pierce. Two drakes fight near the Foot of the Jagged Peak grace; only the stronger one must die to end the fight. Let them wear each other down first, then finish the boss.
  • Ancient Dragon Senessax (Shadow of the Erdtree) – Jagged Peak. Weak to Pierce. Waits on the western mountainside of the Jagged Peak. Ride under its body to dodge the lightning and fire; it leaves Ancient and Somber Ancient Dragon Smithing Stones.
  • Bayle the Dread (Shadow of the Erdtree) – Jagged Peak. Weak to Pierce. Waits at the Jagged Peak Summit; summon Igon at the arena entrance if his quest is active. Stay under Bayle and hit its legs to avoid most of the fire and lightning breath.
  • Midra, Lord of Frenzied Flame (Shadow of the Erdtree) – Midra's Manse. Weak to Slash. Waits in the Second Floor Chamber of Midra's Manse. His frenzy builds Madness, so carry Clarifying Boluses and keep out of the yellow flame.
  • Needle Knight Leda and Allies (Shadow of the Erdtree) – Enir-Ilim. A quest fight in Enir-Ilim against Leda and whichever allies sided with her. The roster depends on your earlier choices; summon help and take out the ranged fighters first.
  • Promised Consort Radahn (Shadow of the Erdtree) – Enir-Ilim. Weak to Pierce, Holy, Scarlet Rot (first phase). The final boss of the expansion, at the Divine Gate Front Staircase in Enir-Ilim. Keep a high Scadutree Blessing, dodge late into his blades and stay close in the second phase.